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Anno 1800 mods not detected
Anno 1800 mods not detected











(separate build icon) Adds factory variants of vanilla productions adjusting their visuals when built in blocks. (Shift+V variations) Adds variations to vanilla production buildings. Available in the New World when played with New World Docklands. (Docklands module) Adds a gate that connects modules across streets to keep atractiveness bonus.

anno 1800 mods not detected

  • New World Tourism, Small Monument Baseġ0x10 instead of 14x14 base for Christo Redentor from New World Tourism.
  • (seprate build icon) Adds small malls and restaurants fitting nicely into engineer and investor blocks. (separate build icon) Adds 3 red brick town halls, the "new town hall" and two smaller town hall skyscrapers. Īdds production chains for Upgradable Workers and Pescatarians: milk, cheese, olives, canned Fish, (mass produced) suits, tools. Enables `Windmill` and `Small Power Plants` mods in the New World. Makes construction buildings (steel beams, windows and concrete) available in the New World.

    anno 1800 mods not detected

    They provide 1 farmer, 1 worker and 1 artisan per 3 residents.Īdds gapless Artista residences. Rebalancing of productions may only happen when the first version number changes, but they are still save to use in existing savegames.Īdds "skyscraper" levels to workers and artisans with more residents and new needs.Īdds Old World population new tiers and needs. Versions are always kept compatible, except when game updates force me to do differently.

    anno 1800 mods not detected

    Mods won't show up after game updates otherwise.

  • Make sure you always have the latest version of the Anno Mod Loader installed.
  • #Anno 1800 mods not detected how to#

    Be sure how to use either the iModYourAnno Mod Manager or the Anno Mod Loader directly.











    Anno 1800 mods not detected